TLDR:
- Wizard Evolution’s shield loses 36% of its HP while the unit’s primary HP increases by 5%.
- Electro Wizard’s electrified deployment radius increases to 3 tiles.
- Void will now deal less 1-target damage and more 5-target damage.
- Goblin Drill Evolution will spawn only one Goblin after its second submerge
With the arrival of Season 62 on August 5, Supercell brings yet another set of balance changes to Clash Royale, which will nerf down the most recent Evolution, Goblin Drill, along with a bunch of cards.
Goblin Drill Evolution will now spawn only one Goblin in this second submerge. Previously, Supercell wanted to reduce the number of submerges from 3 to 2, but the developers have now decided to keep the submerge numbers and reduce their effectiveness. So, while the first submerge will still spawn two Goblins, the next two submerges will only spawn one.
Going over the other nerfs, Wizard Evolution will have its shield HP reduced by 36%, though it is not a total nerf as the unit’s main HP will be increased by 5%. This HP increase will be applied to the normal version of Wizard as well.
Cards | Balance Changes |
---|---|
Arrows | Tower Damage: 111 -> 93 (-16%) |
Cannon Cart | Hit Speed When Moving: 1s -> 0.9s (+11%) |
Electro Wizard | Spawn Radius: 2.5 tiles -> 3 tiles (+20%) |
Goblin Drill Evolution | Goblin Spawn After Second Submerge: 2 -> 1 (-50%) |
Goblin Machine | Rocket Hit Speed: 4s -> 3.5s (+14%) |
Hunter | Hitpoints: 838 -> 884 (+5%) |
Ice Wizard | Splash Radius: 1 tile -> 1.5 tiles (+50%) |
Skeleton Dragons | Hitpoints: 563 -> 560 (bugfix) |
Void | 1-Target Damage: 544 -> 472 (-13%) 5-Target Damage: 48 -> 76 (+58%) |
Wizard | Hitpoints: 720 -> 754 (+5%) |
Wizard Evolution | Shield Hitpoints: 296 -> 190 (-36%) Hitpoints: 720 -> 754 (+5%) |
The next nerf in the August 2024 season targets Arrows. This beloved spell will now deal 16% less damage to the towers, while the damage to the troops will remain unchanged. Arrows have never been a reliable winning-condition card, but it was still an effective spell to decide the fate of a match in close games.
Hopefully, this patch will have more buffs than nerfs, and it will increase the stats for a number of cards that have been forgotten for a while. So, Electro Wizard gets an increased range for his electrified deployment, Cannon Cart will have a faster Hit Speed, Hunter receives a minimal HP buff, and Goblin Machine retains some of its Hit Speed from a previous nerf.
Last but not least, Ice Wizard will also have its Splash radius increased by 50%, from 1 tile to 1.5 tiles.
Regarding how quickly Supercell nerfs new Evolutions after launch, it will be no surprise to see Goblin Cage Evolution getting a nerf a few weeks after its release.
After all, Goblin Cage Evolution launches in a pretty overpowered state with a Cycle of 1. It is the only 4-Elixir Evolution in Clash Royale to have a Cycle of 1, and we know how effective it is against high-cost tanky units. So, it won’t take Supercell long to nerf the new Evolution down as soon as the Royale Pass subscription rates start to fall down.