The latest update for Star Citizen Alpha 3.23 EPTU adds over a dozen ships and vehicles to the in-game stores, making almost all the flight-ready ships available for purchase except for a few of the fighters.
Hopefully, you can now buy both Crusader C1 Spirit and A1 Spirit in-game, along with the two recent alien-manufactured ships, Gatac Syulen and Santok Yai. But that’s not all of them. Check out the full list of new additions here:
- Mirai Fury MX
- Mirai Fury LX
- RSI Lynx Rover
- Misc Hull C
- Crusader Spirit A1
- Crusader Spirit C1
- Cutter Scout
- Cutter Rambler
- Gatac Syulen
- ARGO SRV
- Tumbril Storm
- Tumbril Storm AA
- SAN’TOK.YĀI
- Origin X1
- Origin X1 Force
- Origin X1 Velocity
This is already a massive list that pushes most of the new, beloved ships out of the paywall, allowing all players to gain access to them through in-game currency and enjoy flying with the new ships.
This, of course, leaves the Anvil F7C Mk2 series behind, which was announced a few weeks earlier, and will not be available in the in-game stores for at least one full patch cycle. Following the same policy, Mirai’s new Pulse grav-lev series will also be coming to Alpha 3.23.
Among all the ships above, ARGO SRV is a pretty important ship to be added to the in-game stores as it enables a new job in the verse, knowing that it’s currently the only ship capable of towing other ships in Star Citizen.
Gatac Syulen is the first alien-built starter ship in Star Citizen, which currently has its own game package on sale on the pledge store, but will now be purchasable in-game when Alpha 3.23 launches on live servers.
Aside from new ship additions, the latest patch also brings some important balancing changes to the standalone salvage tool, making it more capable when it comes to repairing ships.
- Doubled the range than the Multitool
- Increased Gathering and Repair speed
- Allow to repair a little higher than normal multitool
- Less efficient (higher loss of material when gathering)
- Allow toggle to fire
Moreover, the new patch fixes some more Distribution Center bugs, improves the UI experience of interior maps, adds Cambio SRT containers to Vulture and Reclaimer, applies a minimal upgrade to Med Guns, and tweaks performance over some technical parts, including Vulkan API, server optimization, and physics.
You can check out the full list of bug fixes below:
- Fixed – Global – PU – Stanton – Actor – UI – FPS / HUD / AR / Markers – Player HUD including AR UI and markers are missing
- Fixed – Legacy and Newer Hangar AR Markers are visible when players retrieve a ship from ASOP (STARC-106623)
- Fixed – PU – Stanton – Locations / Shopping / UI – Physical Shopping – Vehicles – Shopping card appears out of frame with display ships
- Fixed – PU – FPS / UI / Weapons – Dynamic Crosshairs do not function with certain weapons
- Fixed – PU – Actor / UI – HUD / Actor Status – FPS HUD doesn’t show that the player is bleeding out
- Fixed – Stanton – Quantum Travel Linking – UI elements of group QT appear to be inaccurate or missing
- Fixed – PU – mobiGlas / UI / Contract Manager – Scrolling through a large list of Contracts causes the list to move out of the players view
- Fixed – PU – Stanton – Distribution Center (DC) – Spawn Closets / AI / Locations – AI can seemingly get stuck and stay inside of spawn closets
- Fixed – PU – Stanton – Distribution Centers (DC) – Missions – Courier Missions – The delivery missions for the Distribution Centers cannot be shared
- Fixed – AC – Multiple Game Modes – Team game modes are not auto balanced which forces all players into the same team
- Fixed – PU – Physics / Animation / Creatures – Kopion will ragdoll / slide across the ground just after being killed
- Fixed – PU – Stanton – microTech – Creatures / AI – Kopion are jittering and teleporting when running
- Fixed – PU – Creatures / Kopion – Animation / AI – The Kopion creatures do not move or attack players
- Fixed – Talon Shrike has s4 guns by default (STARC-108751)
- Fixed – New Player Experience – Fixed tutorial mission getting stuck in Phase 2 after dying or crashing