Home News Star Citizen Dev Confirms Rebalance Of All Missions For Alpha 4.0

Star Citizen Dev Confirms Rebalance Of All Missions For Alpha 4.0

by Cole Phelps

In response to a Spectrum user offering a new payment method for the Delivery mission type, a developer from Cloud Imperium Games revealed that all available missions will undergo a rebalance with the arrival of 4.0.

According to Nicou, the team is considering the popularity and profitability of missions as two major factors in rebalancing and making improvements. This process will also be applied to the upcoming Cargo Hauling missions that are set to arrive with Alpha 3.23.2 in the near future.

Missions are one of the common ways to earn in-game currency in Star Citizen, but there are always some bugs here and there to either break the mission or prevent players from progressing further. Some mission types like Search or Investigation have been completely bugged for years now, but the upcoming rebalance may resurrect them.

Even some of the relatively new missions like Retireve Consignment cannot be completed due to some notorious bugs, despite offering tempting rewards at higher difficulty levels.

If Cloud Imperium Games manages to make the missions work properly and become more profitable, this could distribute the players to a wide variety of activities rather than a few good money makers.

Currently, there is a massive load of players doing salvage in Star Citizen to make money fast, but this causes the economy to break pretty fast, with all major cities saturated by RMC, forcing salvagers to sell their materials in shady traders for a lower price.

The majority of players in Star Citizen trade cargo, salvage, or follow VHRT and ERT Bounty Hunting missions at the moment to get rich fast, as the other mission types either don’t pay well enough or seem to be too risky.

The Data Grab mission type, for example, is one of the latest new missions added to Star Citizen and it does pay quite well at the higher difficulty level, however, even completing a single mission of Data Grab will inevitably raise your Crime Stat to Level 5, which makes it quite tough to survive long enough to increase your reputation with the quest-giver and unlock 300K and 500K variants of the mission.

Cloud Imperium Games recently unveiled the official roadmap for Alpha 4.0. While this rebalance of missions doesn’t sit anywhere in the Release View cards, it is indeed an anticipated improvement that could make the Star Citizen experience smoother and less frustrating.